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Chemistry explained

Chemistry is the idea at the heart of Gaffer XI's roguelike Climb mode — and the thing that makes it a football game, not a generic number-cruncher. Players who belong together play better together. Here's how it works and how to build around it.

The three bonds

Chemistry comes from three kinds of shared history between players in your XI:

Each bond raises the effective rating of the players involved, shown as a green +X on their card. A modest XI with strong bonds can outperform a higher-rated but disconnected one.

Why it rewards real football knowledge

Chemistry turns your knowledge of football history into an edge. Recognise that a handful of names came from the same great side, and you can assemble a true "core" — the spine of a famous team — and reap a stacking bonus the casual drafter misses. It's the difference between eleven good players and a team.

How to build around a core

  1. Anchor on one club or era. When the draft offers you a player from a club you already have, that bond is often worth more than a slightly higher-rated outsider.
  2. Watch the reward offers. In the Climb, reinforcement offers are biased toward your most common club and era — lean into the core the game is helping you build.
  3. Don't break a bond for a small upgrade. Swapping a same-club player for a marginally better outsider can cost you more chemistry than the rating gains.
  4. Combine with relics. A relic like Club Legend (which boosts your biggest club block) multiplies the value of a strong core.

Chemistry vs. raw rating

It's a genuine trade-off, and that's what makes drafting interesting. A scattered XI of higher-rated names can be beaten by a tightly-bonded core of slightly weaker players. Read how ratings & team OVR work to see how the effective ratings feed the match, and the balanced XI guide to keep your core from leaving a weak spot.


Build a core in the Climb, or read about the greatest club teams ever for inspiration.